Review – Army Of Two: The 40th Day

Army of Two: The 40th Day wasn’t developed with co-op in mind, it was developed with co-op at it’s core. 40th day is one of the most technically sound and enjoyable 3rd person shooter co-op games ever.

Protagonists and partners, Salem and Rios, display a generous amount of teamwork with a variety of effective maneuvers. The most basic and useful being the distraction technique. One player draws fire while the other sneaks by virtually unnoticed and takes enemies off guard. In certain situations hostiles may be held at gunpoint to cause others to surrender while the other teammate will be free to subdue and restrain them.  Other maneuvers include going back to back in shootouts, huddling behind a shield together for added protection, pincer movements to surround boss enemies in order to exploit weak spots, and mock surrenders which conclude in Hollywood fashion with a tandem quick-draw.

Weapons are also highly customized. For example: scopes, sights, grips, even silencers improvised from soda cans. Various skins may me purchased as well such as camo, rainbow, and “pimped out” gold plating. Prints can also be applied to Salem and Rios’ signature masks by logging into the official Army of Two website. User-created masks can be uploaded or your very own creations can be saved and linked to your game.

The game also features deathmatch and team deathmatch online multiplayer modes to add to an already satisfying campaign mode. Campaign mode can also be played cooperatively online as well as offline. Replay value is high with multiple endings and various morality choices with their own individual benefits. 40th Day is good all around in fact, with equally refined controls, graphics, and dialogue (some of which is surprisingly witty).

Army of Two: The 40th Day can be played solo with an AI partner, but it’s real potential is in it’s exceptional and engaging co-op experience and is recommended for 3rd person shooter fans and co-op fans alike.

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